Seabreeze Memories
Season 1 Will Wish pool, extended to remain available throughout Echoes of Ember.
BP Events. BP:SR Event Tracker & Calendars. Blue Protocol: Star Resonance.
Battle Imagine reference cards grouped by season and event source. Leak-marked entries use temporary preview images and should be replaced once official assets are available.
Work in progress
This page is still being built. Some entries, images, and source details may be incomplete or temporary.
Seabreeze Memories and Illusory Bloom: Phantoms remain available throughout the Echoes of Ember season while the S3 Will Wish event Ember Memories begins. Mason's Imagine Research Institute supports Battle Will exchange and material conversion into Source Energy / Source Energy - Rare.
Season 1 Will Wish pool, extended to remain available throughout Echoes of Ember.
Season 2 Will Wish pool, extended to remain available throughout Echoes of Ember.
Season 3 Will Wish event beginning with Echoes of Ember. Mason's Imagine Research Institute supports Battle Will exchange and material conversion into Source Energy / Source Energy - Rare.
Collaboration and limited event Battle Imagines.



Arcane! Dragon Slayer Mage
Transforms into Natsu and replaces the active skill set. Non-ultimate skills build Dragon Flame, which converts into up to 5 Dragon Power stacks that grant fire element bonus.

Arcane! Celestial Spirit Mage
Transform into Celestial Spirit Mage - Lucy, replacing your skill set while gaining Ability Conversion. Passive: Dealing damage converts 50% of the damage dealt into healing for up to 10 nearby allies (prioritizing teammates).
Season 3 Battle Imagines and Psychoscope-related imagines.














Arcane! Void Corruption Blade
Summons Denvel to attract nearby monsters and deal Attack DMG. After casting, grants a temporary enhancement: the user takes damage equal to 0.1% of Max HP every 0.2s and gains a DMG boost, with an additional boost for every 100,000 Max HP. Total base and extra DMG boost is capped, and the Max HP requirement is adjusted each season. This skill holds 2 charges.

Arcane! Rift Recoil
Summons Igoreus for physical damage and a 20 second critical rate boost. Critical rate above 60% is converted into critical damage up to a rank-based cap.

Arcane! Command Quadrant
Summons Plague Nappo. The Nappo's attack method and skill effects change based on the type of skill cast previously.

Arcane! Superconductor Surge
Summons Kartgriff to deal Magic DMG. After casting, temporarily grants a Main Stats and Healing Received boost to you and up to 10 nearby allies (prioritizing teammates). Cannot be affected by the same type of effect within 60s.

Arcane! Shuttle Fang
Summons Predator Spider for physical damage. After activation, its passive attack bonus is strengthened by dexterity, with additional stacks gained from fast stat thresholds.

Arcane! Flash Stomp
Summons Rebel King for physical damage and forces its rotating class-skill passive to maximum stacks. The active doubles that effect while it lasts.

Arcane! Precision Burst
Summons Void Watcher to deal magic damage and create a field that grants attack, attack speed, and casting speed. The caster receives a stronger version of the field bonuses.

Arcane! Piercing Roar
Summons Ridge Fang for physical damage, immediately resets the survival passive cooldown, and grants physical defense plus max HP for 20 seconds.

Arcane! Swift Devour
Summons Bloodthirsty Furball for physical damage. For 20 seconds, class skill and lucky-effect hits add an extra attack-scaling damage instance.
Stunt! Absolute Zero
Summons Verdant Fang for physical damage. While active, class skill use shortens ultimate skill cooldown once per second, and the passive boosts ultimate skill damage.
Stunt! Abyssal Breath
Summons Man-Eating Furball for physical damage and grants fire damage up for 20 seconds. Its passive adds a smaller always-on fire damage bonus.
Stunt! Ground Smash
Summons Dogorman for fixed physical damage based on max HP, then increases max HP for 20 seconds. Its passive also raises max HP.
Stunt! Lock-On Shot
Summons Sanctuary Eye for physical damage and grants a max-HP based barrier to nearby allies, prioritizing party members. The passive increases barrier strength.
Season 2 Battle Imagines and Dream Resonance imagines.
Summon Lorola
Deals physical or magic damage, then raises damage dealt to the target. Repeated hits add more damage up, extend the effect at cap, and grant a small life drain.
Frost Area
Creates a frost area for ice magic damage, then raises attack. Special attacks add stacks, and full stacks grant attack speed plus casting speed.
Transform: Dorothy
Transforms the player and swaps in a charged shot, thunder bomb field, tracking thunder shots, and slaughter bomb ultimate. Damaging hits can trigger lightning chains.
Protective Field
Creates a field that grants final damage reduction and super armor to allies. While inside, the caster adds defense-scaling damage and can reduce this skill cooldown when hit.
All-Attribute Bonus
Summons Basilisk for physical damage and grants an all-attribute bonus to up to 10 nearby allies, prioritizing party members. The same buff is locked out for 60 seconds.
Explosive Flame
Summons the Blackrock Corps guard captain for fire physical damage around itself, then grants attack speed and casting speed for 20 seconds.
Sword Energy
Charges and fires sword energy for physical damage, then increases mastery skill damage and healing. Mastery hits can shorten this resonance skill cooldown.
Cabbage Mark Lock
Slams the ground for physical damage and locks the current rotating passive mark for 20 seconds, increasing that passive by a large percentage.
Beast Rush
Charges into the target while spinning for physical damage and grants pet attack up. The passive stacks additional pet attack when special attacks are used.
Lucky Explosion
Strikes repeatedly with horn attacks, then causes lucky hits to explode for magic damage and refreshes the absolute luck cadence during the active window.
Frost Breath
Sprays frost forward for physical damage and grants versatility for 20 seconds. Its passive adds more versatility.
Thunderfall
Calls down lightning for magic damage. For 20 seconds, damaging a target adds defense-scaling physical damage once per second.
Spinning Vanguard
Transforms into the vanguard captain for fire physical spin attacks. Sword intent stacks add extra hits, while the passive trades final damage for active cooldown cycling.
Magic Ball Heal
Explodes a magic ball for damage and heals nearby allies. For 20 seconds, class-skill healing also radiates damage based on healing power.
Wide-Area Chant
After a long chant, deals wide-area magic damage. Its passive lucky effect creates a light physical explosion at the target location.
Cabbage Critical Swing
Swings a greatsword for physical damage and grants critical rate plus critical damage based on the current cabbage mark rank.
Random Lightning
Summons one to three lightning strikes for magic damage. Its lucky-effect passive also explodes for a random number of fire magic hits.
Fox Pounce
Leaps, bites, and tail-swipes the target for physical damage, then grants dexterity for 20 seconds. Its passive adds dexterity.
Twin Projectile
Fires two projectile attacks for physical damage and grants fast for 20 seconds. Its passive adds more fast.
Season 1 Battle Imagines and Void Corruption imagines.
Party Recovery
Summons King Mook to cleanse debuffs and continuously heal up to 10 nearby allies. The active also raises the caster's healing received.
Party Revival
After a short chant, revives up to four nearby party members. Revived allies receive a temporary weakness lockout before the same effect can apply again.
Magnetic Thunder
Pulls nearby enemies during the active window, then deals area magic damage. The passive periodically calls lightning and can shorten the active cooldown.
Freeze Break
Deals physical damage, freezes the target, and grants a large break bonus for 20 seconds. Its passive increases break efficiency.
Cooldown Speed Aura
Raises skill cooldown speed for the caster and up to 10 nearby allies, prioritizing party members. The same aura cannot be reapplied for 60 seconds.
Flame Transformation
Transforms into Flame Ogre, breathes fire to interrupt and deal physical damage, then heals. Excess healing becomes a barrier, and incoming damage is reduced while transformed.
Blazing Axe Field
Transforms into Higuma and summons a blazing axe field that raises party attack, with a stronger attack bonus for the caster. Its lucky effect applies burning damage.
Thunder Seed Rush
Runs through the field, gathers enemies, deals physical damage, and can apply thunder seeds. Damaging seeded targets triggers extra magic damage, and kills reduce cooldown.
Critical Charge
Deals area physical damage with up to two charges, then grants critical rate and critical damage. Its passive adds critical damage.
Meteor Storm
Calls meteors for magic damage and grants luck plus lucky-effect damage and healing. At higher grade, the active triggers unlocked plain-region lucky passives.
Party Lightning Barrier
Transforms and grants barriers to up to 10 nearby allies. Barriered allies trigger lightning when they deal damage, with damage based on ally attack.
Cocoon Burst
Transforms into a spider cocoon that bursts after a delay, dealing physical damage and interrupting enemies. The active also grants dexterity for 20 seconds.
Fighting Spirit
Grants party-wide fighting spirit, preventing defeat and keeping HP from falling below a rank-based threshold for a short duration.
Vulnerability Swarm
Deals physical damage and applies vulnerability with repeated hits. The caster gains extra damage up while allies receive a smaller vulnerability benefit.
Heavy Wound Slam
Deals wide physical damage and applies heavy wound for 15 seconds. Its passive grants super armor and damage reduction when HP falls low.
Icy Rush
Rushes forward for ice physical damage, interrupts the target, and grants fast for 20 seconds. Its passive also adds fast.
Tidal Silence
Deals ice physical damage around itself and silences targets. The passive can sense tidal power, reduce active cooldown, and empower the next skill hit.
Goblin Reinforcements
Randomly summons goblin elites and can call a boss-grade goblin. The summoned skills cover defense reduction, luck buffs, wind damage, and party attack effects.
Void Corrosion
Deals physical damage, applies stacking void corrosion, and heals the caster for the damage dealt by the corrosion ticks.
Rending Charge
Charges forward for several seconds, knocking enemies up and applying heavy wound. The active grants special attack damage and healing up.
Guaranteed Critical Leap
Leaps forward for guaranteed critical physical damage, then grants critical rate and critical damage. Its passive adds extra critical damage on class or resonance critical hits.
Meteor Transformation
Transforms into a flame elder goblin and calls meteors for magic damage and interrupts. The active grants intelligence for 20 seconds.
Magne Bomb
Transforms into the musketeer captain and fires a bomb that explodes for area physical damage and interrupts. The active grants mastery skill damage and healing up.
Sword Energy Guard
Fires repeated sword energy, reducing target physical defense and granting the caster resist damage reduction for 20 seconds.
Fan Shot
Shoots a cone of arrows for physical damage, then grants luck and lucky-hit multiplier. Its lucky effect fires an extra arrow at the target.
Heavy Slash Release
Unleashes repeated slashes and interrupts the target. The active consumes heavy slash stacks to greatly increase damage.
Charged Break
Transforms and charges forward, with longer charging increasing break value. The active grants break bonus for 20 seconds, and the passive raises break efficiency.
Strength Ambush
Summons a goblin warrior, grants strength, and makes the next damaging attack trigger a small physical area hit and interrupt.
Passive Stack Surge
Deals physical damage, grants maximum passive stacks, and counts those stacks as doubled for 20 seconds. The passive builds attack after rapid multi-hit damage.
Invincible Cocoon
Transforms into Osen Arachnocrab and grants a short invincibility window. Its passive raises physical defense after taking enough hits.
Earth Barrier
Transforms, gains an earth barrier, and heals for a portion of missing HP when struck. The active also grants endurance.
Rapid Scout Strikes
Summons the scout captain for repeated physical attacks and interrupts. The active grants agility for 20 seconds.
Chill Water
Summons chill water under the target for magic damage and slow. The active grants ice damage bonus for 20 seconds.
Lucky Thunder Shot
After a short chant, deals magic damage and grants luck plus lucky-hit multiplier. Its lucky effect fires extra thunder magic damage.
Lightning Ball
Fires a lightning ball forward for physical damage and grants light damage bonus for 20 seconds. Its passive adds more light damage.
Spin Slash
Continues spinning for physical damage to nearby units and grants wind damage bonus for 20 seconds. Its passive adds wind damage.
Needle Transformation
Transforms into Mutant Mien and unlocks needle and projectile attacks for a rank-based duration. Its lucky effect fires an extra poison needle.
Thunder Charge
Charges forward for physical damage and grants lightning damage bonus for 20 seconds. Its passive adds lightning damage.
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